Projects
![Proletariat - A Blizzard Entertainment Studio](https://static.wixstatic.com/media/43a78b_3afe8eaaedc14c44b0b94a7f2dce012d~mv2.jpg/v1/fill/w_265,h_265,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Image-empty-state.jpg)
World of Warcraft
Summer 2022 - Present
Proletariat - A Blizzard Entertainment Studio
C++
![Proletariat Inc.](https://static.wixstatic.com/media/43a78b_a0c19922cde843d6bcacaad14e37422d~mv2.png/v1/fill/w_265,h_265,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Image-empty-state.png)
Spellbreak
Summer 2019 - Present
Proletariat Inc.
Unreal Engine 4, C++, Haxe, UE Blueprints, PS4, Xbox, Switch, Epic, Steam
Spellbreak is a multiplayer action-spellcasting game where you unleash your inner battlemage. Master elemental magic to fit your playstyle and cast powerful spell combinations to dominate other players across the Hollow Lands.
![Personal Project](https://static.wixstatic.com/media/43a78b_7d60bd443e204225be474a766c1f6b2d~mv2.png/v1/fill/w_265,h_265,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Image-empty-state.png)
TemportalEngine
2019-Present
Personal Project
C++, Rust, Open-Source
Temportal Engine is a game engine I've been writing since spring 2019. It started out in C++, but in 2020 I decided to migrate it to Rust, and have been living it up ever since. I've written a number of tech demos within the project, including Boids, a chat room, and the underpinnings of a whole editor UI. The main focus from the beginning, however, was to build the core systems of Minecraft as a technical demonstration, which I've dubbed Crystal-Sphinx.
![Personal Project](https://static.wixstatic.com/media/43a78b_23dc5d28077243db850f209191f8da78~mv2.png/v1/fill/w_265,h_265,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Image-empty-state.png)
YOGURT
Spring 2019
Personal Project
Unreal Engine 4, C++
Your Own Games User Research Toolset (or YOGURT for short) was a 4-month case studio/exploration project my senior year of college. During this time I explored the creation of a Games User Research (GUR) toolset, working in Unreal Engine 4. The end result was a minimal viable product toolset which could record a 2D heatmap of the players position, and a short paper walking through the case study and possible routes for further exploration.
![Champlain Game Studio](https://static.wixstatic.com/media/43a78b_2c7c5888677542b589fd408f2691e9cb~mv2.png/v1/fill/w_265,h_265,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Image-empty-state.png)
Stray: The Wayward Path
2019
Champlain Game Studio
Unreal Engine 4, C++, UE Blueprints
Stray is an action-adventure game wherein you play as a derelict boy searching for his lost friend and caregiver. Armed with a mechanical arm, you must take on the corrupted wildlife and unforgiving environment in an effort to purify the land and uncover the truth surrounding her sudden disappearance.